![]() Clearing Holds next to each other should be prioritized somehow, similar to how the Geomantic Web supports settlements next to each other.Īdd a bunch more (useful) items to craft and rename Oathgold to Gromril. Perhaps the movement bonus could also be replaced by the Wood Elf teleportation feature to simulate rapid movement within the cleared Underway. Perhaps something similar to the Forest Growth feature? Spend turns "clearing" the Underway of a major Hold until it's declared safe, giving huge movement, growth, trade etc bonuses for the province. When at high rank the settlements should have such garrisons that you'll need at least two mid-tier stacks to take them, making Waaagh armies good opponents.įigure out a way to represent the Underway better. Less avenues of attack, not all sections of the wall can be scaled, the gatehouses shoot steam at anyone entering their radius, free towers within the walls, free miner spawns, minefields, etc. Give them special commandments for rebuilding (-cost and -construction time for buildings), growth (+growth, +replenishment -recruitment cost) and defense (-recruitment time, +ranks, -100% trade goods, +100% ammo for siege defenders).Īdd unique Dwarf Hold siege maps. All Holds not held by Dwarfs when the game starts will begin as ruins when captured. Make all the major Holds along the World's Edge Mountains 10 or 12 slot one settlement provinces. ![]() Effectively this would give you an extra settlement (with different buildings and more of a focus to boost those above it though) in such provinces, allowing you to build taller (or rather deeper) than most other races.Īlso I'd like to see survival battles in the lower depths as part of some sort of campaign mechanic. I'd propose making them work through a special type of undercity that can only be unlocked under your own Karaks (and falls with them): the lower depths. Holds (or great Holds, Karaks.) could be a special type of settlement that allows you to pour a lot of resources into them for rather high returns, after a time (high investment ceiling). The dwarfs should be encouraged to focus on restoring their old empire. ![]() Basically, generic Dawi units with better stats and additional skills. Thorek has a system of faction wide buffs by collecting artifacts, but I think something like TK Legions of Legends or Empire Elector Count State Troops. Just thinking about the uses of oathgold, and thought there was too much to benefit lords and heroes, but not armies. Make it so anyone foolish enough to try and steal a Dawi's gold would have to fight for it for reals. Also, maybe have some additional garrison units be added to resource sites as you build up said sites. Basically, make resources worth more investment, maybe adding exclusive units in the Workshop that can only be recruited when you have access to certain resources (iron, gold, diamonds, etc). Something akin to Dark Fortresses from Chaos Warriors.or the Towers hinted with Chaos Dwarfs. Not just ones with landmarks like Karak Eight Peaks, Karaz-a-Karak, and Karak Azul, but also places like Ekrund, Barak Varr, Black Crag (Karak Drazh), and Karak Azgal should be made more special, with landmarks and additional boons for reclaiming and fortifying them. ![]() A concept someone else tossed up, and it makes a quite a bit of sense make recovering and fortifying Dawi strongholds a priority. Maybe subskills to boost Irondrakes, Rangers, and melee infantry. Overall, a supportive fighter like the Warrior Priest or Patriarch. Battle abilities would be beer related, like liquid fortification (frenzy and leadership), healing brews, dousing foes in alcohol (debuff plus fire vulnerability). Skills include Wounding against heroes, Damage Buildings for Settlements, and hinder army replenishment. Campaign bonuses would be improve population growth and casualty replenishment for armies. Trained at the PO buildings to give said buildings more value. Just something to emphasize the drunk-happy nature of Dwarfs. Since the Chaos Dwarfs are coming (overly expensive because capitalism), why don't we toy with some ideas aiming to rework the regular Dwarfs? 2K A Total War Saga: Thrones of Britannia.847 A Total War Saga: Fall of the Samurai.
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